Panic Saurus Slot Machine Manual

  • A Pachislo machine is the Japanese version of the American slot machine. According the website Slots.CD, the machines are legal in the United States for recreational use and are referred to as “skill stop,” meaning the player determines the location the reels stop, as opposed to the randomness of American slots.
  • First, decide if you have enough money($1000 or so for a new 1-slot machine with a 25' monitor), and the space to hold a big arcade machine. If not, you can purchase a Super Gun system from MAS Systems, and attach an MVS board to it, in order to play MVS carts on your TV(costs $600-$750 for the package).

Return the hopper to the machine. Fill the hopper with coins of the proper denomination. See the table Hopper Probe Level. The table approximates the optimum number of coins for each coin-level probe hole. WMS Service Manual—Upright Slot 16-004338—SETUP S1/CH1 1-3 Setup Plugging a 120V slot machine into a 240V line will damage the slot.

Here's a list of known software packages and peripherals. Thereare 50 documented cartridges, counting both Japanese and Americandomestic releases; however, some are Japan-only, and a few are verifiablyvapourware or were never otherwise released. There are also 14 documentedPyuuta-series commercial cassette software programs, 6 non-Tomycommercially sold Tutor cassette programs and one third-party cartridge ROM.

Because of the relative rarity of the Tomy Tutor systemto begin with, cartridge notations (Common, Uncommon, Rare,ExtremelyRare, UnReleased) should be considered relative tothe Tutor system and not generally common, rare, etc. Also, as my targetaudience is in the USA, rarity should also be considered relative to America;some of the Japanese cartridges are actually quite common in Japan bycomparison.

Screenshots come from various places: preferentially, they were generatedin MESS, or by screen grabs from my Pyuutaand Tomy Tutor. A few are box scans or sourced elsewhere that I've been toolazy to redo ... ^_^;; For games I do not own, or were not released,screenshotscome from product circulars or catalogues that reference them instead.

Last modify 23 August 2020.

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First-Party Hardware

TP# = Tomy Part #; Stock# = American? SKU#. It seems that justabout any released peripheral or accessory will have theTP#, but only American-released models have the stock#, hence the conclusionit must be a USA SKU (however, I have left the '?'s in since I don't haveany way of confirming lack thereof). They are arranged in TP#, then chronology.
NameTypeTP#Stock#Description
Tomy Pyuuta (main unit)n/aTP 1000?The original Japanese version (see the Pyuutasection).
Grandstand Tutorn/aTP 1000??Placeholder for the original GrandstandTutor, known only introduced in the UK.
Tomy Tutor (main unit)n/aTP 10008000Main unit (NTSC).PAL units have the same TP#, but don't have a stock#, and are ofcourse rated for 220V 50Hz. They are otherwise functionally identical.
Pyuuta mk IIn/aTP 1007?The Mk II ('Pyuuta Mark 2') is the second version of the Japanese Pyuutamain unit (see the Pyuuta section).
Pyuuta Carrying CaseAccessory??Optional 'hard' plastic carrying case for thePyuuta and Pyuuta Mk II. This was not sold in the original package. Seethe Pyuuta Section for a photograph.I don't have a TP# for this; it does not appear on the case or on thedocumentation sheet. A Pyuuta mk II-era catalogue gives its MSRP asaround 6800 yen.
Joy Controllers (2)PeripheralTP 1101?Japan only.Pair of joy controllers terminating in one joystick plug that plugsinto the joyport. Two fire buttons on each; disc controllers (a laIntellivision); included with Pyuuta and Pyuuta Jr (but not the Mk II,which came with TP 1102).Uses weird pinout!
Joy Controllers (2)PeripheralTP 11028020USA-localized disc controller set, which was included with theAnglicized Mk2 but not with the Tomy Tutor!Sheesh, what a bunch of cheapskates! Otherwise identical to TP 1101 exceptfor English labeling.A photograph is on the Photographs page.Uses weird pinout!
Joy StickPeripheralTP 11038023Single joystick, plugs into 9-pin joyport. Two fire buttons, SL andSR. Requires King Kong tensile strength to move the thing. Note how Tomycalls it two words 'Joy Stick' -- this is even on the box -- but the joystick itself has 'JOYSTICK.' We'll let you know when they come to adecision on this.A photograph is on the Photographs page.Warning: Not TI or Atari compatible!Uses weird pinout!
Game AdaptorPeripheral??A passive conversion box for the original Pyuuta to allow the later 3-DGame series to be playable (enables the additional addressinglines). Connects to the I/O port. Not needed for the Jr. or Mk II; itis needed for the Tutor, but none of the 3-D Games were sold in theUSA, so the Game Adaptor wasn't sold there either. Yes, the box spells itthat way (with an 'O'). A Pyuuta mk II-era catalogue gives its price as2400 yen. My Game Adaptor does not appear to have any TP or stock numberon the box or unit, and has a price tag of ¥2160.A photograph is on the Pyuutapage.
Printer InterfacePeripheral??A printer interface sold specifically for the mk II, most likely thesame hardware as the BASIC-1 for the original Pyuuta minus the ROMs.A Pyuuta mk II-era catalogue gives its price as6800 yen. You can build your own withthis schematic but this deviceprobably does work with regular Tutors too. The BASIC-1cartridge for the Pyuuta fills this niche for that system (below).
Expansion SystemPeripheralTP 1500?The Tomy Expansion System is a large chassis extremely similar inappearance to the TI Peripheral Expansion System (a/k/a the 'PeripheralExpansion Box' or PEB).Mentioned in both the Purcell Pamphlet and the Tomy Demo Cartridge, althoughthe Cartridge refers to it as the TI Adapter (!!); see theMyth-Marketing-Muddle page for informationand a photograph. Vapourware.
BASIC-1 Cartridge (Pyuuta) (ER)ExpansionTP 1521?This unusual device is not actually a regular cartridge; it is an expansionunit that attaches to the I/O port with American ROMs (including BASIC)and a printer interface. The interfaceuses IEEE-1284 signals but is not Centronics-style and requiresa passive adapter.The I/O connection is tomap the BASIC ROM in since the Pyuuta CLA can't do that from the cartridgeport. An overlay for the keyboard is included.The Mk II has a completely different cartridge (below); this device neitherworks with the American Tutor nor the mk II.A photograph of the cartridge and the overlay with scans from the manualare on the Pyuutapage.
BASIC-1 Cartridge (Mk. II) (ER)Expansion??Unlike the Pyuuta version,the Mk II BASIC-1 cartridge is simply a regular cartridge with the BASIC ROM;the ROM is otherwise identical.However, because it relies on the odd CLA inthe mk II, it doesn't work in the Pyuuta. I list ithere because of its relationship to the original BASIC-1 and its differencesfrom regular game cartridges, though my BASIC-1 cartridge has no TP# or stocknumber, so it's unclear how Tomy classified it internally. Itoriginally retailed for around 5800 yen. Credit: ©1984 Tomy. Atleast onesite refers to it as 'BASIC-2.'A photograph is on the Pyuuta mk IIpage.
Floppy Disk DrivePeripheralTP 1530?5.25' floppy disk drive, presumably connects to the Tutor via theExpansion System. See thePurcell Pamphlet for information anda photograph. Curiously not mentioned explicitly by the Tomy Demo Cartridge,but this could be because the TI PEB (the Expansion System's ancestor)has the floppy drive built-in andTomy may have originally planned to do the same. Vapourware.A similar device was advertised in both thePyuuta manual and theJapanese Demo Cartridge.
Data Recorder (Tomy Tutor)PeripheralTP 15408022Cassette recorder modified for the Tutor/Pyuuta using a digital format(see our XTOMYDEV section).Plugs into 5-pin DIN port on unit rear and manually operated.The cable is not available separately, butyou can build your own with thisschematic.A photograph is on the Photographs page.Oddly, the version in thePurcell Pamphlet is actually the ...
Data Recorder (Pyuuta)PeripheralPR1000??Cassette recorder for the Pyuuta, actually the venerable Slim-LineNational/PanasonicRQ-2739 rebadged for Tomy (makes sense since Matsushita, Panasonic's parent,manufactured the Tutor under contract).Tomy gives it the identifier 'PR1000' butit's not clear if this was an official SKU; it was also later sold for theJr. as well. Apparently the Tutor Data Recorderwas not ready at the time thePurcell Pamphlet was printed, so the Pyuutaversion stands in for it, and it also appears in theTomy Tutor's manual which likely waswritten around the same time. It seems to have little in commonwith the Tutor Data Recorder and in fact the RQ-2731 was also certifiedby Tomy as compatible; in the Pyuutamk II manual the RQ-8200, RQ-8300, Sanyo MR-33DR and Toshiba PA7230are also advertised as compatible.The Pyuuta Data Recorder allegedly came with a copy of Blackbeard Crisis(see Tape section), though mine seems to have been separated from it.
PrinterPeripheral??Printer of unknown speed or type;I put it with the other TP 15xx peripherals because its TP# was likelyin this range.Mentioned in both the Purcell Pamphlet and the Tomy Demo Cartridge (asL.Printer, presumably meaning Line Printer); see theMyth-Marketing-Muddle page for informationand a photograph. Vapourware. May have been a rebadged MCP-40 based onthe Pyuuta BASIC-1 manual,which is a printer-plotter combo.
Voice SynthesizerPeripheral??Speech synthesis module, probably based on Texas Instruments hardware,which means it was likely an LPC-10 decoder with canned vocabulary.I put it with the other TP 15xx peripherals because its TP# was likelyin this range.Mentioned in both the Purcell Pamphlet and the Tomy Demo Cartridge; see theMyth-Marketing-Muddle page for informationand a photograph. Vapourware. There was an analogous unit originallyadvertised in the JapaneseDemo Cartridge.
Display StandAccessory??Desk-type stand with a built-in TV shelf. Sold through Tomy and later atfire-sale rates through the Tomy Tutor User Club in the USA.
Pyuuta Jr.n/aTP 2001?The console version of the Pyuuta (see thePyuuta section).
Pyuuta Jr. Data Recorder InterfacePeripheralTP 2501?The Jr Data Recorder Interface isrequired to enable cassette tape loads and saves on the Jr. -- without it,there's nowhere to plug the cassette recorder in. These are quite hard to find,but at least one has been seen in the wild. Seethe Pyuuta section.

Third-Party Hardware

BuilderNameTypeSKUDescription
TeamEuropeGame AdaptorPeripheral?A clone of the Game Adaptor for the '3-D' cartridges,and like it, a passive converter that acceptsa cartridge on one end and connects to the I/O port on the other. It isdesigned to stretch up over the top of the Tutor; you can leave it in placeas it does not block the cartridge port when a cartridge is not in it. TheAdaptor is not keyed like the original Game Adaptor, so make sure to insertthe cartridge correctly with the 'arrow' side (front) up andthe side with the screw and 'TOMY' (back) down. Compatible with allTomy hardware with an I/O port. Also required for the 3-D multicart.Built 2018.

Demonstration Cartridge (Japan/USA) (ER)

Both the USA and Japan had respective localized demonstration cartridgesfor their units, the American unit being descended from the Japanese one.I have the Japanese Demo Cartridge (labeled 'Pyuuta Demonstration'©1983 Tomy) andthe American Demo Cartridge (labeled 'Tomy TutorDemonstration Cartridge' ©1983 Tomy) and present a discussion of eachon theJapanese Demo Cartridge andMyth-Marketing-Muddle pages respectively.As they were written prior to the machines' retail sale, they are notable forthe prototype peripherals they mention which were never released, among otherinteresting features.

Neither cartridge has a visible TP# or stock# and does not seem to haveever been sold to consumers. My Japanese cartridge came in a pretty littlepink box with instructions, but my American cartridge is bare. Both of thesecartridges are extremely difficult to find. I have independently confirmedthree Japanese cartridges, including my own, but the only American democartridge I have ever seen is the one in my personal possession.

Japanese Cartridge Section

As the Pyuuta predates the American Tomy Tutor and UK Grandstand Tutor, itscartridge set predates them as well. These comments apply to the Japanesecartridge series as a group.

Despite being made for the Japanese market, the majority of Japanese domesticcartridges are English-language except where noted, and will play normallyon a USA or UK Tutor. Even if they are Japanese-only, the game still playsalthough screen displays and prompts will appear incorrectly (there aresome exceptions; see Mah Jongg, for example).

Certain Japanese cartridges are exactly the same as their overseas andAmerican counterparts, and those Japanese cartridgeswith the same title are listed under theAmerican domestic (81/8200) series instead since that's where themajority of present-day users will find them (e.g., Traffic Jam).However, Japanese-language or otherwise modifiedversions of these games, even if gameclones, are listed here. Also, the same game sold under a different titlein Japan is listed here separately, also.

Some of these cartridges were ported to other computers. Where known,this is discussed below. A few had different announced cartridge numbersand the history of a particular game's number is given where known.With the exception of the Mk II BASIC Cartridge,all of these units sold for 4800 yen list.

First Generation Game Cartridges (Japanese)

These first six cartridges were released nearly simultaneously with thePyuuta in 1982.

All of these cartridges were originally Japanese-language-only as depicted inadvertisements and the Pyuuta manual. However, some of these games, such asSaurus Land and Monster Inn, were (also?) made available in English;nevertheless, only Scramble was converted and repackaged for American (USA)sale.

Important note: While the game will play normally,Japanese-language cartridges appear garbled on AmericanTomy Tutors and the Pyuuta Mk II and Pyuuta Jr.since there are no kana in their systemROMs. You must play them on an originalPyuuta to see the proper characters. If you don't have a Pyuuta,Tomy actually published a reference table of 'garbage' to katakanain the Pyuuta Jr.'s manual!

NameTypeTP#Stock#Description
Bombman (R)GameJapanese 001E?This is not Bomberman, but Bombman! As such, it hasnothing to do with the later game. Hose down bombs thrown at you by ahidden assailant before they turn into mobile murderous maniacs, as well asget the fiery demon that runs around too. (The water turns blue if you'redoing it right.) Hard to get the hang of, and kind of dull. Credit:©1982 Tomy.Original thanks to Junya Kubota. Japanese stock numberthanks Hiro, Bryan Roppolo.
Monster Inn (R)GameJapanese 002E?Moderately unabashed knock-off of Space Panic; bang holes in the floors andtrap the monsters before they get you, filling the hole in after them.Very irritating issues with the controller, especially with the disc pads(it works somewhat better with the joystick), and the whole thingplays like it's on Thorazine. Credit: ©1982 Tomy.Original thanks to Clint Dyer.
Saurusland (R)GameJapanese 003E?Caveman smacking mammoths and moles and avoiding the volcanic eruptions ona meadow playfield.That's really all there is to it; it doesn't even have levels per se. Thedepth effect is not convincing given the inevitable collision detectionproblems. Another particularly weak entry, although the graphics aren't bad.Later ported toMSXcomputer systems by Colpax, one of the first on the MSX platform(man, why? they could have picked a bettergame to port than this!), and there isa Flashadaptation complete with original sound effects! In the Flashversion, click the blue button to start,cursor controls to move, SPACE to smack.May be related to Tomy's 1982 tabletop gameCaveman, whichhas some suspicious similarities, but it's not at all clear which came first.Credit: ©1982 Tomy.Thanks Chris Collet, Hiro and Bryan Roppolo.
Turpin (R)GameJapanese 004E?A relativelyaccurate conversion of the Konami Turpin/Turtles (USA) arcade, distributed byStern in the USA, but missing the cinematics and like Monster Inn itplays quite groggily. The music is wrong too, but the gameplay is generallymuch the same apart from the speed. Credit: © Konami. Thanks loose_logic,Hiro and Bryan Roppolo.
Frogger (R)GameJapanese 005E?Fair, though not completely faithful, adaptation of the Konami/Sega original.The scoring is all wrong,and so is the music, but it plays pretty well and does not seemto suffer from the speed problems of the other games. Credit: © Konami.Thanks loose_logic, Todd.
Scramble [Japanese] (R)GameJapanese 006E?This is a Japanese-language version of Scramble (8201); see that entryfor the rest of the data. Different ROMs, thus, different entries.Credit: © Konami.Thanks Bryan. I left this screenshot the way it is, instead of redoingit on my Pyuuta, just to show you what it comes out as on an Americansystem.

Second Generation Game Cartridges (Japanese)

This second wave of cartridges is mostly in English,and many were cloned or converted for the USA.
NameTypeTP#Stock#Description
NightFlight (R)GameJapanese 007E?Qix-like game where your plane builds barriers in the sky againstenemy projectiles by encircling portions of the screen (and not gettingyour trail caught on anything).Repetitive music and gameplay, but surprisinglyaddictive and well-designed. Later ported toMSXcomputer systems by Colpax. Credit: ©1982 Tomy.Thanks Chris Collet, Todd and Bryan.
Turbo 750 (UR)GameJapanese 008E?Announced, never released, seen in early Pyuuta advertisements.
Marine Adventure (R)GameJapanese 008E?Cloned as Deep Six (8106). Originally 009E. Credit: ©1982 Tomy --different ROMs, thus, different entries, though the games play identically.Thanks Todd and loose_logic.
Mission Attack (R)GameJapanese 009E?A Hyperspace-like shootemup. Not much here, but kind of trippy-looking.The growling background 'rocket' sound is unbelievably annoying, though.Tries to liven it up with multiple stages, including a vertical bars bonusstage and a mountain planetscape, but winds up being the same old thingover and over.Credit: ©1982 Tomy. Thanks Todd and Bryan.
Athletic (UR)GameJapanese 010E?Announced, never released, seen in early Pyuuta advertisements.Possibly became Athletic Land (013E).
Traffic Jam (R)GameJapanese 010E?Cloned as Traffic Jam (8103). Credit: ©1982 Tomy --different ROMs, thus, different entries, though the games play identically.
Space Turbo (UR)GameJapanese 011E?Announced, never released, seen in early Pyuuta advertisements.
Mystery Gold (R)GameJapanese 011E?Superficially a Dig-Dug clone but with some twists. Dig about like theDig-Dug guy up to chests, some having money, and some having ghosts, allthe while being pursued by other diggers all of which you must kill toadvance including the ghosts(but you shoot them, which is very NOT Dig-Dug). They keep reproducing,though, so you need to shoot fast. While there arewater reservoirs you can wash nasties away with, they'll drown you too,and the water can unexpectedly flow sideways (!).An interesting concept but complex to learn and unforgivingly difficultfor beginners.USA release planned as Demon Diggers (8104), but never actually happened.Credit: ©1983 Tomy.Thanks Chris Collet, Todd.
Don Pan (R)GameJapanese 012E?This game was actually portedto two architectures, not only MSX computersystems but alsothe TandyColor Computer -- which is particularly odd because this meansthe only true domestic USA version is for the CoCo, not the Tomy Tutor itself.Don Pan (or Donpan depending on where you see it rendered) is asimple sidescroller with you asgiant red balloon, puffing air to destroy sharp-beaked birds, bouncingover and even on top of towns and roofs to gohome. Grab other balloons (how cannibalistic) to get additionalair, or you'll shrink and can't fend enemies off.Gifts hanging from balloons yield bonus points. Multiple stages includingan ocean and seashore, and aclever touch is that you can actually bounce on and between houses(it's not just a scrolling backdrop), but the controls and animation arestuttery and most players will find the game, well, flat.Credit: ©1983 Tomy. Thanks Chris Collet, Hiro and Bryan Roppolo.
Athletic Land (R)GameJapanese 013E?A Disney tie-in (apparently legally licensed, too) makes this one aunique entry. Metrocross-like dash across an obstacle course with a timelimit.Nice graphics and good skill challenge. A good choice for kids as the controlsare very simple and the aim straightforward (when in doubt, dodge). Getapples for bonus but avoid everything else, and make sure you clear thosegaps. Features both Minnie and Mickey. Possibly started as Athletic (original010E) as first announced, and the Disney characters added later. There isan Athletic cartridge announcement as 013E, so that would jive nicely.Credit: ©Walt Disney Productions.Thanks Hiro and Bryan Roppolo.
Guttang Gottong (R)GameJapanese 016E?This is the Japanese domestic version of Loco-Motion (8203), licensed byCenturi in the USA. Credit: © Konami.Thanks Hiro, loose_logic and Bryan Roppolo.
Maze Patrol (R)GameJapanese 017E?Cloned as Cave Crawlers (8100). Credit: ©1983 Tomy.Thanks Mike Anderson, Hiro and Bryan Roppolo.
Time Pilot (UR)GameJapanese 018E?Announced, never released, seen in Pyuuta advertisements.May have become Triplecommand (021E). This was a Konami arcade title, though,so I don't know why Tomy didn't keep the license.
Disney TRON (R)GameJapanese 018E?Thanks Todd. Essentially the same as Hyperspace in the USA (8102) -- seethat entry for game description -- but badged as a legallylicensed Disney movie tie-in (from the landmark film) instead, andreads © 1983 Walt Disney Productions on the spine and on the screenshot at right. It also has a title screen that the USA Hyperspace doesnot -- different ROMs, thus, different entries. Presumably notreleased as such in the USA due to licensing limitations.Credit: ©1983 Walt Disney Productions.
Mr. Do! (R)GameJapanese 019E?Originally 015E; appears as 024E in some Pyuuta Jr catalogues.Clone of the arcade version, noteworthy as all of the other Tomy arcadeports are Konami games and as such palpably different in feel (for example,missing the usual SCORE1, HI-SCORE, etc.). Nevertheless, a surprisingly goodport within the limits of theTutor's hardware, including the powerball, falling apples and the EXTRAalpha monsters. One small glitch is that the enemy sprites disappear whenthe alpha monster and entourage descend, probably for technical reasons.However, most of the graphics,level plans, and even music have survived intact although gameplay is abit slow compared to the arcade. I sound like a broken record with all thesecomplaints about Tomy game ports being slow slow broken record slow, butthis is still a remarkably good conversion overall.Credit: ©Universal (appears as Licensed by Universal on the title screen).Thanks to Chris Collet and JunyaKubota. Japanese stock number courtesy Hiro, Bryan.
Bubblegum Street (UR)GameJapanese 020E?Announced, never released, seen in Pyuuta advertisements.
Bermuda Triangle (R)GameJapanese 020E?Cloned as Torpedo Terror (8101). Credit: ©1983 Tomy.Thanks Todd, Chris Collet.
3-D Shooting (UR)GameJapanese 021E?Announced, never released, seen in Pyuuta advertisements. Possibly anearly working name for the first version of Battlefighter.
Battlefighter (Original) (UR)GameJapanese 021E?Announced and actually got as far as prototyping stage, as seen in thescreenshot at right from my Pyuuta Jr circular; appears to be a poor man'sXevious. This version was also announced in the USA as Bombardier (8105)but also unreleased; the Tomy Tutor User Club circular, with a smallermatching screenshot, says, 'Your mission,search and destroy. Find the enemy missile sites, fuel tanks and ammo dumpsand eliminate them. Sounds easy? Just try it. Oh yes, you have to defendyourself against a barrage of rockets and heat-seeking missiles in theprocess. Still think it sounds easy? Good hunting and good luck.'This version of Battlefighter appears to be a completely different game thanBattlefighter (3D) (026E).
Yonnin Majan (Four-Player Mah Jongg) (R)GameJapanese 021E?This cartridge is Japanese-language only.Play Mah-Jongg on the Tomy (not bad!). Theinterface is a little clumsy, but works well, and has many options. Credit:©1983 Tomy. Thanks to Junya Kubota and loose_logic.Japanese stock number courtesy Hiro, Bryan. Thiscartridge is an exception to the rule: it can play in Japanese onAmerican/UK Tutors and the Mk II.
Triplecommand (R)GameJapanese 022E?Triplecommand (Triple Command?) is a simple Time Pilot-likeblastemup with boat, tank and plane stages. The action is pretty quickand the graphics aren't bad, complete with quasi-3D enemies, but control is alittle wonky (the rotation can flip) and other than shooting things there'snot much else to do. USA release planned as WWII Triple Threat (8107),but never actually happened, and I betcalling it WWII in its home country would have been political suicide --imagine if there had been a kamikaze stage. Okay, okay, I'll stop now.Possibly originated as Time Pilot (018E).Credit: ©1983 Tomy.Thanks Hiro, Bryan, Chris Collet, James Host.
3-D Maze (UR)GameJapanese 023E?Announced, never released, seen in Pyuuta advertisements. Doesn'tseem to be related to Maze Patrol/Cave Crawlers as that game was alreadyreleased; might have been a sequel?
SuperBike (ER)GameJapanese 023E?A motocross-styled clone of Moon Patrol, with two kinds of jumps: a floatyantigravity thing (press up on the stick) that defies gravity until itdoesn't, and a high antigravity thing (SL/SR) that defies gravity untilyou inevitably run into a bird or the chopper dropping bombs. Has gas cansyou can rarely reach in place of Moon Patrol's time limit, and the musiceven sounds like a bad ripoff of Moon Patrol. The main difference,however, is that Moon Patrol is fun and this isn't, even though thegraphics are occasionally decent. Pretty much purely of collector'sinterest.Credit: ©1983 Tomy.Thanks Hiro, Bryan. pyuta2003 confirms this is not a 3-D title(see below).

'3-D' Series/Rittai Geemu (Japanese)

Late in the Tutor (Pyuuta's) life cycle in Japan, there was a release in 1984-5of several games billed as 'three-D', orrittai (strangely, Maze Patrol/Cave Crawlersis not technically a member of this series, which really is 3-D). None ofthese titlesare known to have made it to American or British shores. These were thelast cartridges to be made for the Tomy computers in any market, and carrieda special '3-D' badge (like the one above, from Baseball).

Unlike travesties such as the Intellivision Super Graphics hogwash (merely clever programmingof the same hardware), theTomy '3-D' cartridges really are internally different and require additionaladdressing lines due to their larger 32K ROMs; the Pyuuta andAmerican Tutor only offer 14-bitaddressing and these require 15-bit.To be played in the American Tutorand the original Japanese Pyuuta, the Game Adaptor (above) isrequired to enable the extra addressing line.The Pyuuta Jr. does not need the adaptor and neither does the Pyuuta Mark II,but based on chronology the original Grandstand Tutor probably does.The TeamEurope Game Adaptor clone will also work.

Like the other Japanese cartridges, these sold for 4800 yen.It is believed that Gajigoji and Jack In The Box are (supposed to be)'3-D' games too basedon their chronology, despite being unreleased.

NameTypeTP#Stock#Description
Rescue Copter (ER)GameJapanese 024E?This amazing (for thetechnology) shot of the protagonisthelicopter while preparing to land on its aircraftcarrier really lives up to the 3-D name and Tomy hugely played up theconvincing wireframe animation in their magazine adverts. Too bad the actualgame itselfis incredibly difficult and controlling the chopper is wonky and unpredictable, though my father, an Air Force pilot, would argue that's exactly howflying a real helicopter would be. Regardless of its versimilitude, as a resultI ended up killing more people thanI rescued and putting this game back in the box.It's pretty cool eye-candy, but that'sabout all it is. See also the tape versionRescue Copter Jr. (below). Credit: ©1984 Tomy.Thanks Hiro, Bryan, Pyuta2003.
Baseball (ER)GameJapanese 025E?An impressive 8-bit baseball gamewith a surprisingly rich selection of pitchingand fielding options. No management mode, but it's mostly just for arcadeplay. Two screens, a simple infield view and the quite nicely done outfieldview shown in the screenshot. Tips for play: the letters shown after startingthe game are 'teams.' In one player at least, you'll be using SR for yourbutton (unusual). Press and depress for a full swing or tap for a check swingwhen batting. You can move the batter around too. Wait for the ball to getnear the plate before you swing. As for fielding, hold down SR and move indirections to throw (L to 1B, R to 3B, U for home, etc.). To resume play,just wait. Takes a bit to get the hang of, but worth the effort.Credit: ©1984 Tomy.Thanks Hiro, Bryan, Pyuta2003.
Battlefighter (3D) (ER)GameJapanese 026E?Despite the same name, this version is unrelated to Battlefighter(Original) (021E). Pilot your fighter over a landscape of ground and air targets, blowingfighters out of the sky (SL) and plowing ground installations even deeper(SR), while bullets and surface-to-air missiles try to put an early end toyour life. The 3-D comes in with zooming-in targets (a la Buck RogersPlanet of Zoom) and an altitude system that changes the perspective of thelandscape. Sounds great, plays crummy: the perspective system only servesto mess up your aim when you inadvertently trigger it while moving up and down,the location-based damage system is arbitrary and unpredictable, overallgameplay is difficult (even in its native country -- the manual is dense andlong) and the graphics are not convincing. The only bright spot is a cutelittle intro animation. Worth finding only to collectors becausethis was the last cartridge released for the Tomy computer series in anymarket, as evidenced by its 1985 copyright date.Credit: ©1985 Tomy. Thanks James Host,Hiro, Bryan, Pyuta2003.
Gajigoji (UR)Game?Japanese 027E?Thanks Hiro, Bryan. Originally 019E, and 022E in some Pyuuta Jr catalogues..Believed unreleased; this picture is from my Pyuuta Jr.circular. According to the blurb, you are that hungry pink thing destroyingthe monster's candy house by eating the pillars made out of cake (or at leastthat's how my warui nihongo translation goes). In its native words, 'Aaaaa ...o-hara ippai (ahh, stomach full).'
Jack In The Box (UR)Game?Japanese 028E?Thanks Hiro, Bryan. Originally 022E, and 023E in some Pyuuta Jr catalogues.Believed unreleased; this picture is from my Pyuuta Jr.circular. Translated from the blurb (pardon my inaccuracies): 'Alice'smysterious dream story -- collect hearts and spades when they appear fromthe surprise box[es]. When the pop monster [Jack in the Box?] appears,use your stardust to chase him away.'

Other Unreleased Cartridges

These cartridges appear in at least one Tomy domestic Japan marketing circular.I mentionthem here for completeness, but I am unaware they were ever released: Home Convenience (H1) and Fourth Grade Video School(L1), plus Fifth (L2) and Sixth (L3) in the same series.Their numbering sequence is different from the released Japanese cartridges(the released cartridges through Don Pan also appear in that catalogue, butthey have designations of Ex and Exx instead of xxxE; for example, Don Panitself is E12), possibly reflecting an earlier stock-keeping method.

Panic Saurus Slot Machine For Sale

Japanese Cassette Tape Software

Tomy released several small games and picture shows on cassette throughoutthe Pyuuta series' lifetime, even after the Mk II. Some are 'two packs' andmost retailed for 1000 yen, making them the Mastertronic series of the line.They have no copyright information or date.

The interesting thing is that these are universally all GRAPHIC/G-BASIC,allowing people to look at the programs and learn from them or modify them.The TM-xx series have the Mark 2 versions on side Aand the original Pyuuta versions on side B; the original tapes and theoriginal Pyuuta G-BASIC versions do not loadon an American Tutor or a mk II ('FORM ERR'), and at leastthe tapes I own say 'not for use with Tomy Pyuuta Jr.'. Doesn't matteras they were never sold in the USA anyway.

It is not clear to me exactly which titles were released when, or whethersome titles were released at all; even in their native country they'requite rare. I own five of these tapes so far and it is likely thatthe Blackbeard tape exists too as it is copiouslydocumented in Tomy marketing material, andMath Class has also been independently verified.On the other hand, although there are credible screenshots availableof many of the TM-xx series (the pictures below arescanned off my Pyuuta mk II box), only TM-02 and TM-03 have been physicallyconfirmed to date. That said, all nine TM-seriestapes were publishedin type-in format in the mk II Original Software Program Collection book(see below), so at least code existed for all of them.

NameTypeTP#Stock#Description
Blackbeard Crisis One-Hair Game (Kurohige Kiki Ichi-Kami Geemu) [A]

Slot Machine [B]

Game??Side A was apparently packed in with Pyuuta Data Recorders (minus sideB), and both games in updated formappear on the second coin-op Pyuuta-kun. Theslot machine is straight-forward; the Blackbeard game apparently involvespredicting where his sword will point after he hides behind a barrel. A simpleparty guessing game.
Nasty Hammer (Ijiwaru Hammaa) [A]

Picture of Mt. Fuji and Shinkansen Bullet Train [B]

Game??There is no TP# or Stock# on the cassette, instruction sheet or case.A whack-a-mole style game in an apartment building,and a nice picture of Mt. Fuji withan animated train (the instruction sheet goes to greatpains to say 'This is not a game!'). Tomy used the Fuji-yama backdropfor advertising the Tutor in the USA, even though this tape wasn't availablethere; this shot is out of the Purcell Pamphlet.

In one of the Tomy Japanese marketing circulars, the entire G-BASIC sourcecode of Nasty Hammer is provided. This isn't as generous as it sounds,however, because you still have to draw the graphics yourself!

One-Shot Reverse Torpedo Warfare (Ippatsu Gyakuten Gyoraisen) [A]

UFO Attack [B]

Game??There is no TP# or Stock# on the cassette, instructionsheet or case.

Side A is a very simple timed shoot-em-up where you move a target crosshairfrom your bunkerto fire upon a ship in the distance. You have to lead the target, which isinteresting, but the ship merely moves right to left at a constantrate of speed (and your crosshairs don'tgo up or down), so positioning yourselfand then simply pressing SL or SR when the ship gets to the rightedge of the crosshairs will do. Still, the graphics at leastaren't bad. Note the backing store for the ship at lowerright. Press RT to replay when you run out of time.

Side B is similar, but instead you chase an alien. Thistime your crosshairs can goup and down, but you can't move diagonally, but the UFO can and youstill have to lead it to get the shot. Shooting the non-movingaliens doesn't seem to do anything and the UFO will actually erase them ifit moves over one! Whereas Side A was childishly easy, Side B is buggy andunnecessarily frustrating, andyou don't even get a nice backdrop this time.

Being G-BASIC gamesI didn't expect a lot from this tape, but I am surprised to say it didn'teven meet that low of a bar.

Graffiti Board (Rakugaki Boodo) [A]

Fashion Plate [B]

Game??There is no TP# or Stock# on the cassette, instructionsheet or case.

If using GRAPHIC mode to draw pictures was too difficult for you, Side A isright up your alley where you can move a very slow cursor with the joystickand draw 8x8 blocks in colour on the screen. SL drops paint, SR cycles thecolour selector. But, since it's on the standard GRAPHIC screen, you cansave your work, at least.

On the other hand,Side B is rather graphically impressive, if (by modern standards) a bitsexist. Vaguely reminiscent of 1984's Epyx Barbie,you can dress up the model in one of multiple ensembles with your choice offour hair bow colours, seven tops, two skirts, slacks and shorts.SL cycles through thechoices and SR swaps the current clothing with the selected one. There'snot a lot to it and I'm not sure a modern kid would respond in the sameway to what is essentially a modern version of dolly dressup, but the graphicsare well-done and I can see it being entertaining to a young child backin the day.

Math Classroom (Sansuu Kyooshitsu) [A]

School of Numbers (Suu No Gakkoo) [B]

Educational???I presume some sort of math quiz, in which case the Pyuuta was doingabout as well with educational titles as the Tutor.
Field Horse RacingGameTM-01?A simple horse race arcade game.
Moon LandingGameTM-02?A 2-D Lunar Lander-like game with multiple targets.
Mouse's Cheese-Stealing Game (Nezumi No Chiizu Tori Geemu)GameTM-03?Quick-reflex game to steal the cheese while the cat is sleeping.There appears to be two versions of this, one that is Pyuuta only (unnumbered?),and one that is both (TM-03).
Out-PuzzleGameTM-04?Beats me. Documented on several Pyuuta sites.
Dash! 100 MetersGameTM-05?Fast mini-track and field scenario. The record keeping feature is interesting.Note the letters at the lower portion of the screen, possibly there as abacking store.
Booby Prize QuizGameTM-06?I hate to ask what the prize actually is.
Tag (Jintori)GameTM-07?Some sites translate this as Tom Tiddler's Ground orPrisoner's Base.
Rescue Copter Jr.GameTM-08?Probably does not have the 3-D effects of Rescue Copter.
Ski JumpGameTM-09?Self-explanatory, I think.

Books

All nine of the TM-series tapes were published as abook of type-in GBASIC programs for the mk II entitled'ぴゅう太 mk IIオリジナルソフトプログラム集'('Pyuuta mk II Original Software Program Collection'). They will work as-iswith an American Tutor. A PDF version is available fromAtariAge.

Japanese Magazine Type-Ins

At least one Japanese magazine (Micro-Computer BASIC)is known to have released type-in programs for the Japanese dialect ofGBASIC and the BASIC-1 equipped Mk II. It is not known if they were releasedon tape or in any other format. There are some scans from the 11/85 and12/85 issues atthePyuuta Palace (via Wayback Machine).The BASIC-1 code should work on an American Tutor.

Third-Party Japanese Tapes

Approximately 10-15 copies each of a set of at least eight(ten?) tapes were made as a retrorelease in 2018 by doujin group Pyuutabuya; they were availableat retailin at least one store with an MSRP of ¥649 each and sold out quickly,though a couple copies are known to have made it out of Japan.They only work with G-BASIC, and thus only with the original Pyuuta.The titles have PK-00x SKUs and included Zanapyuu, a maze game, andSplapyuun, themed with a squid.I don't have a set and I know nothing elseabout them other than their existence.

USA/American Domestic Cartridges

Virtually all the American cartridges were released between 1983-4.In general, the American domestic cartridges are identical to theoriginal Japanese cartridges, and have exactly the same programming.However, bcause the American Tomy Tutor was targetted at the home andeducationmarket, several USA-specific cartridges emerged as the 8300 series,and these do not have a Japanese counterpart.

USA/American Domestic Game Cartridges (8100 Series)

JapaneseFor some reason not all the Japanese games made it over here, in particularthe first generation games (except Scramble).

If you're a Japanese Pyuuta user with an American 8100 or 8200 seriescartridge, it will play just fine in your Pyuuta Mark 1, Mk 2 or Jr. (but seethe 8300 series if you have one of those).

The American serial numbering system places all the original Tomy gamesin the 8100 series, while all arcade ports are listed under 8200. As soldoriginally, these cartridges had an MSRP of $29.95 each (except DeepSix which was only $24.95, and Demon Diggers, Bombardier and Triple Threatwere also announced as $24.95 despite being unreleased).

NameTypeTP#Stock#Description
Cave Crawlers (U)Game?8100 (clone of Maze Patrol (Japanese 017E))Clone of Maze Patrol (Japanese 017E).Tomy Tutor's equivalent of Wolf 3-D, minus the Nazis and the texture mapping.Wander the maze with a limited air supply looking for numbered keys to openthe exit (which requires one at random), hampered by teleporters and monsters(you have a gun), but assisted by air geysers and your own ingenuity. A map isavailable on the other fire button, but wastes time.Nice perspective graphics; somewhat sluggish and only rendered at90-degree angles, but hey, it's 1983. Multiple, random? mazes, so had themost replay value of any of the games. Credit: ©1983 Tomy.
Torpedo Terror (U)Game?8101 (clone of Bermuda Triangle (Japanese 020E))Clone of Bermuda Triangle (Japanese 020E).One of the stupidest games in this line is this anaemic submarine-themedshooter. Pilot a submarine in a completely unrealistic manner and shoot allthe others. I was bored to tears within minutes. Credit: ©1983 Tomy.
Hyperspace (C)Game?8102 (clone of Disney TRON (Japanese 018E))A quasi-3D space shooter with some clever graphics; attack an onslaught ofRecognizers and probes in a grid-like black hole as you try to escape. Anapproaching Recognizer can either turn green and return fire, or turn purpleand fuse into the grid to block your movements. However, while thegameplay is fast and furious, the rotationcontrols flip which can be initially frustrating. That said, this gameis nearly as popular as Traffic Jam when I exhibit the Tutor at computerfestivals because it's quick to pick up the basics. Credit ©1983 Tomy.Otherwise identical to TRON (Japanese 018E) except not beingDisney-licensed (probably for copyright reasons in the United States).Note that the Recognizers still survived though!
Traffic Jam (C)Game?8103Fun stuff; paint the roads blue and avoid the chase cars, white roadblocks andthe steamroller. Collect gas cans and you can mow them down for a fewseconds by hitting the button, or get the BONUS letters for a big payoff!Only two screens,sadly, but hands down the best soundtrack and graphics of the lot. This gameis endlessly played by people at VCF for hours on end -- that's pretty goodaffirmation right there -- and it is definitely my favourite Tomy Tutorgame of all time. Credit: ©1983 Tomy.Otherwise identical to TrafficJam (Japanese 010E) except for the Japanesecopyright date of 1982 -- different ROMs,thus, different entries.
Demon Diggers (UR)Game?8104 (clone of Mystery Gold (Japanese 011E))Clone of Mystery Gold (Japanese 011E);never released in USA. See the original Japanese entry for description andscreenshot.Thanks to Chris Collet,and to James Host for the stock number.
Bombardier (UR)Game?8105 (clone of Battlefighter (Original) (Japanese 021E))Clone of Battlefighter (Original) (Japanese 021E);never released in USA. See the original Japanese entry for description andscreenshot. Not related to the later 3D version (026E).Thanks to James Host for the stock number.
Deep Six (U)Game?8106Undersea shooter; annihilate all thepiranha (and a bonus trigger happy trigger fish: youcan shoot his projectile!) and jellyfish (of varying sizes) to face theoctopi and the treasure chest. You can't kill the octopi, and they'll shootyou with ink balls, but stun them and you might be able to sneak past them.Nice action, reasonable graphics, so-so sound, and very tough to win:maddening control gives it the learning curve from hell (it took me ages tobeat the octopi). Three screens, though -- a first for Tomy cartridges whichusually had only one or two. Gameplay tip: since you can only have oneprojectile in flight, linger close to and shoot towards edges to recycle yourweapon faster should you miss. Credit: ©1983 Tomy.Otherwise identical to MarineAdventure (Japanese 008E) except for the Japanesecopyright date of 1982 -- different ROMs,thus, different entries.
WWII Triple Threat (UR)Game?8107 (clone of Triple Command (Japanese 022E))Clone of Triple Command (Japanese 022E);never released in USA. See the original Japanese entry for description andscreenshot.Thanks to Chris Collet,and to James Host for the stock number.

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USA/American Domestic Game Cartridges (8200 Series)

These seem to all be arcade ports. As sold originally, these cartridges weresomewhat more expensive than the 8100 series, at $39.95 each.
NameTypeTP#Stock#Description
Pooyan (C)Game?8200 (Japanese 0014E (R))An unfaithful implementation of the Konami/Stern original; no intro animation,no bonus level, and a lot of arcade versiongameplay tricks just don't work here (particularly withthe Bacon Bombs). Kept the music and the big-rock level, though, and despiteits flaws still manages to be entertaining. Credit:©1983 Tomy. ©1982 Konami Industry.Original Japanese version credit:©Konami.Japanese stock number courtesy Hiro, Bryan.
Scramble (C)Game?8201Adaptation of the Konami/Stern original, the smash-hitpredecessor to Super Cobra. Though it plays well,it's just as herky-jerky as the arcadeversion (so unfortunately a very faithful translation)and doesn't feel as polished as the other American arcade ports.Also available in a Japanese-language version (see 006E).Credit: ©1983 Tomy. ©1981 Konami Industry. Thanksto Russ Perry, Jr. for theoriginal heads-up.
Jungler (U)Game?8202 (Japanese 015E (R))Cannibalistic worms slither about in a maze, desperately trying to consumeeach other andanything else that moves. Direct port of the Konami/Stern original anda very good translation (gameplay is near identical) that doesn't suffer fromthe speed problems of some of the other ports. Hands down the best onein this series. Japanese version originally 017E. Credit: ©1983Tomy. ©1981 Konami Industry. Original Japanese version credit:©Konami. I have this cartridge now, but thanks to Russ Perry, Jr. forthe heads-up and James Host for the info, originally.
Loco-Motion (C)Game?8203 (clone of Guttang Gottong (Japanese 016E))Clone of Guttang Gottong (Japanese 016E).Another arcade port; touchy controls at times and slightly more difficultthan the arcade version, but overall accurate and fun. My favourite Loco-Motionport is still the Intellivision's, but this one is not far behind.Credit: ©1983 Tomy. ©1982 Konami Industry. Original Japaneseversion credit: ©1981 Konami.

USA/American Domestic Home Titles (8300 Series)

Because Tomy USA was touting the Tomy Tutor as an educational computer anda home application computer aswell as a games computer (playing both ends of the field, as it were), thesecartridges were announced as part of the original Tomy rollout. Only'Car-Azy Racer,' a multi-subject race-theme drill written in conjunctionwith American courseware company Wordwright, emerged in any quantity.As sold originally, these cartridges had an MSRP of $39.95 each.

This cartridge line is specific to American audiences and its solerepresentative is rather hard to come by, so it's a prize forcollectors. Note to original JapanesePyuuta users: 'Car-Azy Racer' will appear garbled on Japanese systems becausethere are no lower-case characters in the system ROMs. It runs normallyon the Mark 2. Obviously, because there's no keyboard,it is unplayable on the Jr.

NameTypeTP#Stock#Description
Type Attack (UR)Educational?8300This cartridge is not known to be released, but has been documentedin Tomy catalogues. Typing tutor program (similar to Letter Invaders inthe Kriya '80's Typing Tutor III package).
Space Division (UR)Educational?8301This cartridge is not known to be released, but has been documentedin Tomy catalogues. Division tutor; if you get twenty right, you blastoff! Alluded to on the American Tutor's box and mentioned in thePurcell Pamphlet with a mockupscreenshot.
Car-Azy Racer (R)Educational?8302For a computer that claimed to be big on kid's stuff, this is the onlyreleased educational title I know of. Combined basic math and spellingskills with simple games. Nice graphics but ultimately shallow and ratherrepetitive nature, though probably more due to the limitations of the cartridgethan bad design. Tests on parts of speech, decimal places, basic arithmetic,geometric relations and antonyms based on skill level selected; alsoincluded an in-depth manual to integrate with the game. Full kits withmanual are quite uncommon.Credit: ©1983 Wordwright. ©1983 Tomy.
Household Management (UR)Home??Mentioned in the Purcell Pamphlet with a mockup screenshot.
Personal Finance (UR)Home??Mentioned in the Purcell Pamphlet.This scan is a mockup screenshot from the Tomy Tutor box.

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Multicarts

TeamEurope issued two multicarts in 2018 in limited quantities. They arecompatible with all Tomy computers.
NameDescription
Flash CartridgeCartridge bare board labeled 'Flash Cartridge' with a single ROM labeled'VERSION 1' and a set of five DIP switches. This unit contains (with bitpatterns left to right, 1-5) Athletic Land (11111), Bermuda Triangle/TorpedoTerror (11110), Bombman (11101), Cave Crawlers/Maze Patrol (11100),Deep Six (11011), Don Pan (11010), Frogger (11001), Loco-Motion/GuttangGottong (11000), Hyperspace (USA) (10111), Jungler (10110), Marine Adventure(10101), Mission Attack (10100), Monster Inn (10011), Mystery Gold (10010),Night Flight (10001), Pooyan (10000), Saurusland (01111), Scramble (USA)(01110), Scramble (Japan) (01101), Traffic Jam (Japan) (01100), TrafficJam (USA) (01011), Triple Command (01010), Tron (Japan) (01001), Turpin(01000), Car-azy Racer (00111), Superbike (00110), Mr. Do! (00101) andYonnin Majan (00100). Note that some clones are treated separately despiteplaying indistinguishably due to differing ROMs.This includes all the known released non-3Dcartridges except for the Demonstration Cartridges.
3D Multi-Game CartridgeSealed black cartridge with two DIP switches. This unit contains (withbit patterns left to right, 1 and 2) Baseball (11), Battle Fighter (3D)(10), Rescue Copter (01) and the only physical release of Pitfall! forthe Tomy Tutor, ported from the Retrocloudsport to the TI-99/4A (00). This includes all the known released 3-Dcartridges. A Game Adaptor (either the original or theTeamEurope clone) is required.

Tomy Tutor User Club Tapes

The only third-party software produced commerciallyfor the Tutor during its lifetimeappears to have been this selection of BASIC/GBASIC cassettetitles released through theTomy Tutor User Club,released in small local quantities after the demise of the Tutorand first advertised in 1984 through 1985. Prices are from the User Clubnewsletter.
NameTypeDescription
Educational Software Package ($20)EducationalIncludes addition, subtraction, multiplication, division and spellingdrills. Six levels of play.
GBASIC Graphics Package ($20)Utility32 GRAPHIC and GBASIC-baseddesigns and samples on cassette with a GBASIC tutorial manualand sample programs.
Math Teacher ($10)Educational'No-frills math tutorial' including mixed problems and algebra.
Household Budget Management ($10)HomeSpreadsheet-like 'what if' tool for budget and expense tracking withmonthly and YTD summaries.
BANG! ($5)GameQuick-draw game for young children.
Arcade Action Pak ($15)GameCollection of four GBASIC games: GAMARAY, a space shootemup; SPLASH,using a moveable fortress to shoot aircraft (but don't sink); CROSFRE, alinear shooter; and ARMGEDN, a Devil's Hollow-like game where the object isto nuke Old Scratch himself. Written and sold by member Greg Stalians.

The Club also produced two books, Fifty Tomy Tutor Programs andTT BASIC Programming Lessons, and published a regularnewsletter.

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